Trends (cont.)

Whilst I’m on a flow about digital media trends, there’s this from Digital Media Wire.

The global PC game industry totaled $10.7 billion in 2007, led by online PC gaming revenue with $4.8 billion, while retail sales accounted for just 30% of total revenues, according to a report from the industry trade group the PC Gaming Alliance. Sales of digitally distributed games were nearly $2 billion, while advertising revenues — generated by in-game ads, portals and websites — were $800 million.

Of course, with that kind of spend and world-wide use, then Gaming is hardly just a “trend” anymore – it’s a ubiquitous fact of life.

Where I think it starts getting really interesting is the cross-over that’s already happening from movies to games. And I don’t just mean the typical soggy game spin-offs that happen after just about every action flick or even the increasing number of productions that actually grew out of original computer games (can we say Lara Croft?) No, the next trend is indeed that of computer games that are conceived and created as sequels to movies, fleshed-out artistic visions with cinematography, characterisation and story arches, as well as gameplay.

According to a story in the SA Sunday Times, an example of this hybridisation is: 

Developer Sierra is working on Ghostbusters: The Game. The story is being written by the original movie writers, Harold Ramis and Dan Aykroyd who, along with Bill Murray and Ernie Hudson, all appear. It’s Ghostbusters 3, conceived as a game.

Now I’m not your traditional early adopter – I’m still waiting for my first generation Apple i-phone – but when I get the chance to play Jason Bourne (Sierra launches a Bourne game-sequel in September) I’m first in line.